Curriculum development and message design in E-learning based contextual using animation for Determinant Matrix Course
Curriculum development and design in E-learning
Abstract
Learning in the Covid-19 pandemic era tends to apply online learning both Synchronous and Asynchronous. Asynchronous learning such as using Edmodo, students meet with educators in online classes, where they discuss and do assignments and meet educators indirectly. Learning according to the IQF curriculum in tertiary institutions is outcome and output oriented. So learning is designed based on learning outcomes. However, the reality of the outcomes produced by students has not been able to achieve maximum competence and the development of the times in the industrial era 4.0. The development of information and communication technology in the educational environment is very fast. For this reason, a contextual-based curriculum design is needed. Curriculum development design in this study has ODDE stages namely Observation, Design, Development, Evaluation. This stage is the development and analysis result of the PCMIE development design, namely Planning, Content and Method, Implementation, and Evaluation. The reason why the analysis stage was changed to observation is because education and learning are changing quite rapidly. And the reason why the implementation stage was abolished is because at the development stage, competencies, materials, materials, media, and learning plans have been validated first. The attendance rate in the formative evaluation of the attitude assessment carried out for 8 meetings obtained an average attendance rate of 7.2 in the good category, while the attendance rate for 12 meetings in the summative evaluation averaged 12.8 in the Good category. The results obtained by the average student get a score of 67 in the sufficient category on cognitive assessment. This research is oriented towards creating a product in the form of animation, video or other media. Furthermore, skills assessment is used to measure students' skills in designing a contextual product which is the result of learning each
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