On Primary School Teachers’ Training Needs in Relation to Game-Based Learning
Abstract
This study aimed to explore primary school teachers’ training needs in relation to game-based learning. This study used a survey research design. The sample consisted of 410 primary school teachers. A survey was developed in line with the purpose of the study. The data collected through open-ended questions were subjected to content analysis. The teachers reported that they want to use game-based learning approaches in educational activities; however, they do not use it because they feel incompetent. The surveyed teachers felt that they need training in the peculiarities of game-based learning approaches, application examples, course planning, course implementation, and evaluation processes.References
Allsop, Y., & Jessel, J. (2015). Teachers' experience and reflections on game-based learning in the primary classroom: Views from England and Italy. International Journal of Game-Based Learning, 5 (1).
Benigno, J. P. ve Farrar, M. J. (2012). Determinants of Joint Attention in Young Siblings’ Play.
Infant and Child Development 21.
Bourgonjon, J., De Grove, F., De Smet, C., Van Looy, J., Soetaert, R., & Valcke, M. (2013). Acceptance of game-based learning by secondary school teachers. Computers & Education, 67.
De Freitas, S. (2006). Learning in immersive worlds: A review of game-based learning. London:
Joint Information Systems Committee. Retrieved on 25 July 2019 from
De Grove, F., Bourgonjon, J., & Van Looy, J. (2012). Digital games in the classroom? A contextual
approach to teachers' adoption intention of digital games in formal education. Computers
in Human Behavior, 28(6).
Dicheva, D., Dichev C., Agre G., & Angelova G. (2015). Gamification in Education: A Systematic
Mapping Study. Educational Technology & Society, 18(3).
Dondi, C., & Moretti, M. (2007). A methodological proposal for learning game selection and quality assessment. British Journal of Educational Technology, 38(3).
Farber, M. (2015). Gamify your classroom: A field guide to game-based learning. New York: Peter
Lang Publishing.
Foster, A., & Shah, M. (2015). The play curricular activity reflection discussion model for game-based learning. Journal of Research on Technology in Education, 47.
Gözalan, E. (2013). Oyun temelli dikkat eğitim programının 5-6 yaş çocuklarının dikkat ve dil
becerilerine etkisinin incelenmesi. Yayınlanmamış yüksek lisans tezi, Selçuk Üniversitesi Sosyal Bilimler Enstitüsü, Konya.
Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? –A literature review of empirical studies on gamification. In System Sciences (HICSS), 2014 47th Hawaii International Conference on (pp. 3025-3034). IEEE.
Hamari, J., & Nousiainen, T. (2015). Why do teachers use game-based learning technologies? The role of individual and institutional ICT readiness. In Proceedings of the 48th Hawaii international conference on system sciences (pp. 682e691). IEEE
Hanghøj, T. (2013). Game-based teaching: Practices, roles, and pedagogies. In S. Freitas, M. Ott,
M. M. Popescu, & I. Stanescu (Eds.), New pedagogical approaches in game enhanced learning. Curriculum interaction (pp. 81e101). Hershey, PA: IGI Global.
Hanghøj, T., & Brund, C. E. (2011). Teachers and serious games: Teachers' roles and positionings in relation to educational games. In S. Egenfeldt-Nielsen, B. Meyer, & B. H. Sørensen (Eds.), Serious games in education: A global perspective (pp. 125e136). Aarhus: Aarhus Universite.
Howard, J. & McInnes, K. (2012). “The Impact of Children’s Perception ff an Activity as Play Rather Than not Play on Emotional Elbingâ€. Child, 38 (1).
Hsu, C.-Y., Tsai, M.-J., Chang, Y.-H., & Liang, J.-C. (2017). Surveying in-service teachers' beliefs
about game-based learning and perceptions of technological pedagogical and content knowledge of games. Educational Technology & Society, 20(1).
Kafai, Y. (2006). Playing and making games for learning: Instructions and constructionist perspectives for game studies. Games and Culture, 1(1).
Kangas, M., Koskinen, A., & Krokfors, L. (2016). A qualitative literature review of educational games in the classroom: The teacher’s pedagogical activities. Teachers and Teaching: Theory and Practice, 23(4).
Kapp, K. M. (2012). The gamiï¬cation of learning and instruction: game-based methods and strategies for training and education; Pfeiffer: San Francisco, CA, USA,.
Kaya, Erbil, Ö., M., Yalçın, V., Kimzan, İ. & Avar, G. (2017). Okul öncesi öğretmeni adaylarının
oyun temelli öğrenmeye bakış açıları ve uygulamaya yansımaları. Adıyaman Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 10 (27).
Koçyiğit, S. ve Başara Baydilek, N. (2015). “Okul Öncesi Dönem Çocuklarının Oyun Algılarının
Ä°ncelenmesiâ€. YYÃœ EÄŸitim Fakültesi Dergisi. XIII ( 1).
Koehler, M. J., & Mishra, P. (2009). What is technological pedagogical content knowledge? Contemporary Issues in Technology and Teacher Education, 9(1).
Laskowski, M., & Badurowicz, M. (2014). Gamification in higher education: a case study. In Make Learn International Conference, 25.
Miles, M, B., & Huberman, A. M. (1994). Qualitative data analysis: An expanded Sourcebook. (2nd ed). Thousand Oaks, CA: Sage.
NoemÃ, P.M. & Máximo, S.H. (2014). Educational games for learning. Univers. J. Educ. Res., 2.
Nousiainen, T., Kangas M., Rikala J. & Vesisenaho, M. (2018) Teacher competencies in game-based pedagogy. Teaching and Teacher Education 74.
Shah, M., & Foster, A. (2015). Developing and assessing teachers' knowledge of game-based learning. Journal of Technology and Teacher Education, 23(2).
Türk Dil Kurumu, www.tdk.gov.tr., Retrieved on from 10 June 2019.
TürkoÄŸlu, B. ve Uslu, M. (2016). “Oyun temelli biliÅŸsel geliÅŸim programının 60-72 aylık çocukların biliÅŸsel geliÅŸimine etkisiâ€. Uluslararası EÄŸitim Bilimleri Dergisi, 3, (6).
Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless. Educause Review, 41(2).
YÖK, www.yök.gov.tr., Retrieved on from 10 June 2019.
Downloads
Published
Issue
Section
License
Submission of an article implies that the work described has not been published previously (except in the form of an abstract or as part of a published lecture or academic thesis), that it is not under consideration for publication elsewhere, that its publication is approved by all authors and tacitly or explicitly by the responsible authorities where the work was carried out, and that, if accepted, will not be published elsewhere in the same form, in English or in any other language, without the written consent of the Publisher. The Editors reserve the right to edit or otherwise alter all contributions, but authors will receive proofs for approval before publication.
Copyrights for articles published in International Journal of Curriculum and Instruction are retained by the authors, with first publication rights granted to the journal. The journal/publisher is not responsible for subsequent uses of the work. It is the author's responsibility to bring an infringement action if so desired by the author.